There is no fiction (2)

“There’s a reason many game studios don’t bother with this kind of texture: It’s a huge pain in the ass to produce it and a sizable chunk of players are just going to ignore it anyway.”

But texture is where the game is really played, where the creator makes the best, most lasting contact with the players. Max Caspar knows that, Max has known it all his life, game after game after game—Max Payne must know it too.


With ‘Alan Wake II,’ Sam Lake Pulls Us Deeper Into Gaming’s Weirdest Shared Universe

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